![]() Make your way North dodging the logs and use your roll if needed. This room can be annoying but not dangerous. Room 14Ĭarefully make your way through and exit North. Return to Room 2 again and this time exit West Room 13Įxit West and cross the bridge shooting the target to proceed. Grab your second leaf and the dart gun and shoot the target to exit South. Stun him with the yo-yo before attacking and he will go down in no time. This slime behaves the same as the small slimes except when he is low health he moves faster. Once it’s on the button on the right you can exit North. Move the block through the middle of the room by moving it from the outside. To obtain it kill all the enemies in the room. Here is where the key to the dungeon map is. If you mess it up, exit the room and try again. Push the left and right blocks up and the middle block to the side to pass. At the top of the room there are 3 moving blocks. Push the block in the middle of the room North. This time you want to exit through the North door. Exit this room South and backtrack to Room 2. Push the block onto the button in the middle and pick up your first leaf. Room 6īait the statue pictured here to move off the button. The door with the key South leads to the map, but you don’t really need it. Kill all the enemies in this room to open up the door East. Get the South statue to move off the button for the barrier to go down. You need 2 leaves in order to climb it, but any order is okay. This is a big room with a vine in the middle. They need to be stunned with the yo-yo before you attack them. Again, as a shooter, this game keeps the experimentation with combat interesting.This is the first time you will encounter these purple slimes. Players can lure aliens to destructible things in the environment to finish them off quickly. Another great Gadget can be unlocked later that will act as a hologram decoy. Gadgets run on battery power that can be recharged at checkpoints.įor early encounters, it is best to switch that Protective Barrier on until players can heal more frequently. Players will first unlock the Protective Barrier, which increases Kate’s defenses for a short period. The other part of the non-weapon wheel, aside from Consumables, is the Gadgets. Fiber will not be replenished at checkpoints, so it shouldn’t be used as wildly unlike ammo and Healing Stimulants. Using a healing salve or the anti-toxin shot will consume Fiber. They will eventually find a Fiber-based healing aid as well.įiber is a material that players collect in the world, and it is part of the Consumables wheel in their inventory. More Healing Stimulants can be found in Scars Above, thus increasing the player’s inventory for them permanently. They will find a Healing Stimulant, which can be replenished at the pillar checkpoints along with ammo. Players will begin with one, limited way to heal. This question is often asked of action games right away as it can be frustrating when players can’t heal. It’s a cool combo system for a sci-fi game that players should experiment with. They can shoot a hole in ice water with the fire mod, thus freezing enemies instantly once they fall in. Water will be often the player’s best friend in other ways too. Shooting enemies in water with the electric rounds will deal more damage, as one example. Players will acquire electric, fire, and ice-based bullets early on, and eventually, an acid mod will be added. ![]() ![]() Players can combine elements to create combos that will deal more damage. One of the coolest parts of Scars Above is its weapons.
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